
This project consists of being given a video backplate to realistically create and integrate 3D assets into. The skills that was used for this project where Matchmoving, Moddling, PBR texturing Lighting, multipass rendering and compositing Along with the use of Industry standard software (Maya, Nuke, Arnold)
SHOWREEL
Behind The Scenes:
Moddling
I used Nuke to composite my renderers, as well as to extend the depth of the environment with 3D cards
Texturing

I used Nuke to composite my renderers, as well as to extend the depth of the environment with 3D cards
MatchMove Pri-vis