
This project consists of being given a video backplate to realistic create and integrate 3D assets into. The skills that was used for this project where Matchmoving, Modeling, PBR texturing Lighting, multipass rendering and compositing Along with the use of Industry standard software (Maya, Nuke, Arnold)
SHOWREEL
Behind The Scenes


To achieve a realistic looking texture i use the nodes like a, mix shaders , curvature maps and texture maps to add complexity to my shader by mixing in dirt and wear into the renders.


To achieve a realistic looking texture i use the nodes like a, mix shaders , curvature maps and texture maps to add complexity to my shader by mixing in dirt and wear into the renders.

To achieve a realistic looking texture i use the nodes like a, mix shaders , curvature maps and texture maps to add complexity to my shader by mixing in dirt and wear into the renders.